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Bard College Catalogue 2024–25
Computer Science
Faculty
Sven Anderson (director), Valerie Barr, Theresa Law, Robert W. McGrail, Kerri-Ann Norton, Keith O’Hara, Rose Sloan
Overview
Computing is an integral part of contemporary life. Computer science encompasses the study of computing technology, theory, and applications in all contexts, including mobile computing, modeling, robotics and autonomous vehicles, and the internet. The Computer Science Program at Bard offers courses tailored to the interests of students from across the College. The program focuses on the fundamental ideas of computer science and introduces students to multiple programming languages and paradigms. It covers theoretical, applied, and systems-oriented topics. Most courses include hands-on projects so that students can learn by building, and by participating in research projects in laboratories devoted to cognition, computational biology, robotics, and symbolic computation.
The curriculum is designed to offer many opportunities for students whose interest in computing arises from their own disciplinary context. Computer science has links with, among other programs and concentrations, Mind, Brain, and Behavior, Experimental Humanities, Mathematics, Film and Electronic Arts, and Music, and students from these fields often use their computing skills and knowledge in carrying out Senior Projects.
Requirements
By the time of Moderation, a student in the program should have completed: Mathematics 141, Calculus I; Computer Science 141, Introduction to Object-Oriented Programming, or Computer Science 143, Introduction to Object-Oriented Programming with Robots; Computer Science 145, Discrete Mathematics; and Computer Science 201, Data Structures. At the discretion of the program, students may be currently enrolled in of the required courses at the time of Moderation. Students are expected to follow standard divisional procedures for Moderation and to fulfill the college-wide distribution and First-Year Seminar requirements.
To graduate, a student in the program must receive a passing grade in a statistics course (e.g., Computer Science 275, Statistics for Computing; Biology 244, Biostatistics; Psychology 203, Statistics for Psychology; or Economics 229, Introduction to Econometrics); Computer Science 301, Algorithms; Computer Science 305, Design of Programming Languages; a systems course (e.g., Computer Science 225, Computer Architecture; Computer Science 226, Principles of Computing Systems; Computer Science 325, Multiprocessor Architecture; Computer Science 326, Operating Systems; Computer Science 328, Embedded Operating Systems; or Computer Science 335, Computer Networks); two or more computer science electives, at least one numbered 300 or above; and the Senior Project.
Recent Senior Projects
- “An Analysis of Long-Term Financial Feasibility of Higher Education”
- “Eliciting and Visualizing Bias in Hiring Practices”
- “Heroes, Villains, and the In-Between: A Natural Language Processing Approach to Fairy Tales”
- “Interval Driven Melodic Mutation Using a Genetic Algorithm”
Facilities
Program facilities at the Gabrielle H. Reem and Herbert J. Kayden Center for Science and Computation include computer and hardware teaching labs, a cognitive systems lab, robotics lab, dedicated computer server room, and study space with wireless networking.
Courses
The following core courses are offered every year: Computer Science 141/143, Object-Oriented Programming; Computer Science 145, Discrete Mathematics; Computer Science 201, Data Structures; Computer Science 275, Statistics for Computing; Computer Science 301, Algorithms; Computer Science 305, Design of Programming Languages; and Computer Science 326, Operating Systems. Elective courses are offered at least once every three years or by tutorial; recent examples include Databases, Mobile Applications and Interfaces, The Computational Image, Bioinformatics, and Machine Learning.
Introduction to Computing: Web Informatics
Computer Science 116
An introduction to content deployment for the World Wide Web. Participants construct social networking software, similar in scope to blogs or Facebook, using a dynamic web programming system. Strong emphasis is placed on the development of flexible applications that efficiently store and process data and metadata. In addition to basic computer programming, various XML technologies are employed. Prerequisite: passing score on Part I of the Mathematics Diagnostic.
Computational Conundrums and Mathematical Mysteries: Solving the Case through Simulation, Logic, and Probability
Computer Science 119
How do we know if our sense of inner logic is actually misleading us? In this course, designed for nonmajors, students read fictional fables, in the style of mystery cases, that explore common logical fallacies and deceptive statistics. They run simulations to computationally examine each misconception/fallacy and to get a general understanding of the necessary logic, probability, and decision theory needed to examine the underlying principles of each story. Prerequisite: passing score on Part I of the Mathematics Diagnostic.
Introduction to Data Analytics and R Programming
Computer Science 121
Data analytics—analyzing, revealing, interpreting, and visualizing information concealed inside big data—is revolutionizing daily life. It is used for medical diagnoses, investment strategies, and real estate pricing; by companies such as Amazon and Google; and in academia, for analysis of historical texts or processing large amounts of genomics data. This course introduces techniques to manipulate data into manageable forms, perform analyses from a descriptive and predictive standpoint, and learn the basics of storytelling through data.
Object-Oriented Programming
Computer Science 141
CROSS-LISTED: EXPERIMENTAL HUMANITIES, MBB
An introduction to the methodologies of object-oriented design and programming, which are used throughout the Computer Science curriculum. Students learn how to move from informal problem statement to increasingly precise problem specifications and the design and implementation of a solution. Problems drawn from areas such as graphics, animation, and simulation.
Object-Oriented Programming with Robots
Computer Science 143
CROSS-LISTED: MBB
Students learn how to move from an informal problem statement to the design and implementation of a solution. Good programming habits are emphasized.
Discrete Mathematics
Computer Science 145
This course emphasizes creative problem solving, linking language to logic, and learning to read and write proofs. Topics include propositional logic, predicate logic, inductive proof, sets, relations, functions, introductory combinatorics, and discrete probability. Prerequisite: Mathematics 141 or programming experience.
Data Structures
Computer Science 201
CROSS-LISTED: MBB
This course covers the essential principles of program design and analysis that underlie applications of computation to Internet communication, digital media, and artificial intelligence. Building on basic programming skills, students focus on the construction of more sophisticated computer programs that employ the most important and useful data structures, including files, lists, stacks, trees, and graphs. Prerequisite: Computer Science 143 or permission of the instructor.
Programming Nature
Computer Science 210
Students in the course, who should have prior programming experience, develop the necessary tools for modeling biological and physical objects that can move, interact, divide, and evolve, with a specific application of simulating biological cells. They learn how to pose a question about a natural system, develop a set of rules, and implement simulations to formulate predictions about the dynamics of that system. Prerequisite: Computer Science 143 or permission of the instructor.
Computer Architecture
Computer Science 225
An introduction to the structure and operation of a modern computer architecture. Topics include instruction sets, pipelining, instruction-level parallelism, caches, memory hierarchies, storage systems, and multiprocessors. Assembly language programming is used to demonstrate concepts. Corequisite: Computer Science 201, with Physics 212 recommended.
Principles of Computing Systems
Computer Science 226
CROSS-LISTED: EXPERIMENTAL HUMANITIES
As programs scale up from a single author, user, and computer to those designed, written, maintained, and used by multiple people that run on many computers, considerations beyond algorithms alone are magnified. This course takes a systems perspective to the study of computers. Students explore computers from the ground up, using a variety of programming languages and tools, such as the command line, debuggers, and version control. Prerequisite: Computer Science 141 or permission of the instructor.
Introduction to Artificial Intelligence
Computer Science 251
CROSS-LISTED: MBB
The course emphasizes elements of artificial intelligence that are compatible with biologically based intelligence (e.g., neural computation). Techniques explored include automated reasoning, machine learning, evolutionary learning, heuristic search, and behavior-based robot control. Application examples are drawn from robotics, game play, logic, visual perception, and natural language processing.
Statistics for Computing
Computer Science 275
An introduction to the basics of probability and statistical analysis. Students learn theory and implementation of statistical inferences used in computer science research, starting with fundamentals in counting and probability distributions, and covering Monte Carlo simulation, Bayesian inference, confidence intervals, t-tests, analysis of variance, and clustering. By the end of the course, they understand how to set up computational experiments, classify data, and determine the appropriate statistical test for their experiments. Prerequisites: Computer Science 141 or 145, and Mathematics 110.
Algorithms
Computer Science 301
The focus of this course is on the design and analysis of correct and efficient computer algorithms. Topics include sorting, divide-and-conquer algorithms, greedy algorithms, dynamic programming algorithms, and graph algorithms. Advanced topics in algorithms may be selected from specialized areas of the mathematical and empirical sciences. Prerequisites: Computer Science 145 and 201, or Mathematics 261.
Design of Programming Languages
Computer Science 305
Students explore important issues in the design of programming languages, including type systems, procedure activation, parameter passing, data encapsulation, dynamic memory allocation, and concurrency. In addition, the functional, logical, and object-oriented programming paradigms are presented. Prerequisite: Computer Science 201.
Bioinformatics and Beyond
Computer Science 320
The course, for students with prior object-oriented programming experience, introduces the basics of bioinformatics and biological statistical analysis. Students develop the necessary tools for analyzing and aligning biological sequences, building phylogenetic trees, and using statistical tests. By the end of the semester, they will have learned how to develop a hypothesis, test their hypothesis, and statistically analyze their data. Prerequisites: Computer Science 275 and Biology 244, or permission of the instructor.
Databases: Theory and Practice
Computer Science 321
An introduction to the design, implementation, and uses of databases. Topics include database design, database models, integrity, concurrency, security, and database query languages. Prerequisite: a 100-level Computer Science course.
Operating Systems
Computer Science 326
The operating system provides the interface that makes it possible for users and their programs to interact with computer hardware. Whether on a mainframe or mobile phone, the operating system makes it possible for a computer to be shared by many users and processes in a secure manner. This course examines the major components of modern operating systems, with an emphasis on how processes and memory are managed for efficiency and security. Prerequisite: Computer Science 201.
Distributed Systems
Computer Science 327
Computing systems are increasingly built in a networked, distributed manner. These systems, often spanning the globe, coordinate to solve problems involving massive amounts of data in a highly fault-tolerant fashion. Students examine the challenges of extending traditional computing systems concepts (e.g. shared state, hardware abstraction, scheduling, file systems, timing, authentication) to a networked setting as well as the architectures, algorithms, and technologies used to design, build, and evaluate distributed computer systems. Prerequisite: Computer Science 201 or permission of the instructor.
Embedded Operating Systems
Computer Science 328
From dishwashers to drones, digital computers act as the brains of most modern devices. Embedded computing systems lack the memory, processing, energy, and user-interface resources available in personal computers. Traditional topics of operating systems, including device drivers, concurrency, interprocess communication, scheduling, memory management, and virtualization are covered. In addition, discussion may include issues in mobile, distributed, and real-time systems. Prerequisite: Computer Science 201 or permission of the instructor.
Constraint Programming
Computer Science 329
An introduction to constraint programming (CP), a declarative programming paradigm in which a program is a set of constraints and a process is the search for a solution to a constraint set. Topics necessary to form a foundational understanding of CHR (constraint handling rules) include multisets, term rewriting, termination, confluence, operational and declarative semantics, computational complexity, and NP-completeness. The course involves significant programming and the writing of mathematical proofs. Prerequisite: Computer Science 201 or Mathematics 261.
Games Systems: Platforms, Programs, and Power
Computer Science 336
CROSS-LISTED: EXPERIMENTAL HUMANITIES
This course explores the design and implementation of historic and modern computing systems for games, including hardware, software, and their interface. Beyond creating games, students critically reflect on how the architectural and programming choices in games can encode inequality and particular worldviews procedurally, as much as visuals, audio, and narrative. Also covered: graphics programming, networking, and peripherals; mid-level concerns such as software engineering, design patterns, concurrency, and interfaces; and issues related to emulation, ethics, platform studies, and media archaeology. Prerequisite: Computer Science 201.
Machine Learning
Computer Science 352
CROSS-LISTED: MBB
Machine learning is a field in which algorithms learn to improve themselves based on their interactions with an environment. This course investigates a broad array of techniques from machine learning and statistical pattern recognition. Topics addressed include unsupervised learning, clustering, dimensionality reduction, supervised learning, neural networks, reinforcement learning, and learning theory. Applications are drawn from computer vision, speech recognition, autonomous navigation, natural language processing, and data mining. Prerequisites: Mathematics 142 and Computer Science 201.
Natural Language Processing
Computer Science 354
Natural language processing is a field of computer science that focuses on how computers interpret, represent, and produce human language. This course explores modern approaches to problems in natural language processing, incorporating techniques from machine learning and linguistics. Possible topics include language modeling, part-of-speech tagging, machine translation, and dialogue systems such as chatbots. Prerequisite: Computer Science 201.